A Western Sin
A Western Sin
Worked as the main programmer in a 5 person team.
Developed a fully functional and robust railway based puzzle system that is easily implementable by designers.
Designed and Developed a basic enemy AI that fairly obstructs puzzle completion in a fun way.
Developed minor scripted events such as rumbling and a chase sequence.
Independently created an easy to use Level Editor outside of the main game, focusing on ease of use.
View and learn more about this project on GitHub.